Northgard Battlegrounds Patch 0.80.7p

Fate cards

135 cards

39

4 Lore

Call to Peace

Base · Blessing

Reduce the cost of all Civilian structures by 1Kröwn

4 Lore

Good Business

Base · Rune

Target EconomyGain 1Kröwn

4 Lore

Padded Armor

Base · Rune

Target MeleeGain 25Armor

4 Lore

Well Fed

Base · Rune

Target WarbandGain 15Health

8 Lore

Defensive Formation

Bronze · Rune

Target Warband gains 15Armor per adjacent Melee.

8 Lore

Defensive Strategy

Bronze · Blessing

Tower structures are twice as likely to appear in the store.

8 Lore

Mind Shield

Bronze · Rune

Target UnitGrant 1Ward to each adjacent Knowledge.

8 Lore

Mistletoe Darts

Bronze · Blessing

Each Tower gains 3Poison

8 Lore

Prepare for Peace

Bronze · Spell

Upgrade target Civilian structure.

8 Lore

Protect Our Homes

Bronze · Blessing

Each Ranged gains 3Crit Chance per Civilian.

8 Lore

Quick Work

Bronze · Rune

Target CivilianGain 0.3Action Speed

8 Lore

Read the Winds

Bronze · Rune

Target KnowledgeGain 10%Action Speed for each Tower.

8 Lore

Shield Wall

Bronze · Blessing

Each Warband with Armor gains 20Armor

8 Lore

Spiked Skin

Bronze · Rune

Target WarbandGain 15Health and 2Thorns

8 Lore

Well Trained

Bronze · Rune

Target WarbandGain 5Damage and 25Armor

16 Lore

Communal History

Silver · Rune

Target CivilianGain 1Lore and 1Kröwn for each adjacent Knowledge.

16 Lore

Fortified Thought

Silver · Blessing

Each Unit gains 20Armor for each Knowledge.

16 Lore

Hold the Line

Silver · Blessing

Each Melee gains 30Health for each adjacent Tower.

16 Lore

Last Breath

Silver · Rune

Target MeleeWhen slain in combat, grant 1Ward to the closest friendly unit.

16 Lore

Protect the People

Silver · Rune

Target CivilianGain 1Ward for each adjacent Warband.

16 Lore

Roll with the Punches

Silver · Rune

Target UnitWhen struck in combat, gain 10Armor

16 Lore

Second Wind

Silver · Rune

Target UnitGain 3Ward, the first time it falls below 50%Health in battle.

16 Lore

Sentinels

Silver · Blessing

Warband gain 30Armor for each adjacent Tower.

16 Lore

Shield Bash

Silver · Rune

Target MeleeGain 40Armor and 10Frost

16 Lore

Spotters

Silver · Rune

Target RangedEach adjacent Tower gains 15Crit Chance

16 Lore

Work Together

Silver · Blessing

Civilian units gain 10%Action Speed for each adjacent Melee structure.

32 Lore

Blessed Champion

Gold · Rune

Target WarchiefGain 1Revive and 100%Health

32 Lore

Civic Renewal

Gold · Spell

TRANSFORM each Civilian to another Civilian of any rarity.

32 Lore

Divine Channeling

Gold · Rune

Target DivineGain 15Healing and 10%Action Speed for each adjacent Healer.

32 Lore

Eagle Eyes

Gold · Rune

Target TowerGain 15Crit Chance for each adjacent Warband.

32 Lore

Follow Them!

Gold · Rune

Target WarbandGain 150Health and 2Cleave

32 Lore

Gleaming Aegis

Gold · Rune

Target UnitAt the start of battle, gain 15Ward for 10 seconds.

32 Lore

Heavy Plate

Gold · Rune

Target UnitGain 150Armor and 2Ward

32 Lore

Lay on Hands

Gold · Rune

Target HealerGain 100%Action Speed and lose -2Range

32 Lore

Mythic Vitality

Gold · Rune

Target Mystical UnitGain 100%Health

32 Lore

Town Watch

Gold · Blessing

Each Tower gains 10%Action Speed for each adjacent Civilian.

38

4 Lore

Call to Learn

Base · Blessing

Reduce the cost of all Knowledge structures by 1Kröwn

4 Lore

Guardians

Base · Rune

Target UnitGain 15Health for each empty colonized tile.

4 Lore

Pathfinders

Base · Rune

Target UnitGain 3Damage for each empty colonized tile.

4 Lore

Read the Runes

Base · Rune

Target KnowledgeGain 1Lore

4 Lore

Wealth from Wisdom

Base · Rune

Target KnowledgeProduce Kröwns instead of Lore.

8 Lore

Expert Marksmen

Bronze · Rune

Target RangedGain 5Damage and 15Crit Chance

8 Lore

Hail of Arrows

Bronze · Blessing

Each Ranged gains 3Damage

8 Lore

Know Your Enemy

Bronze · Rune

Target WarbandGain Lore each time it kills a unit.

8 Lore

Learn by Doing

Bronze · Blessing

Whenever you sell a structure, gain Lore equal to the Kröwns earned.

8 Lore

Mind Shield

Bronze · Rune

Target UnitGrant 1Ward to each adjacent Knowledge.

8 Lore

Monstrous Swing

Bronze · Rune

Target Mystical UnitGain 5Damage and 1Cleave

8 Lore

Power Shot

Bronze · Rune

Target RangedGain 8Damage

8 Lore

Prepare to Learn

Bronze · Spell

Upgrade target Knowledge structure.

8 Lore

Read the Winds

Bronze · Rune

Target KnowledgeGain 10%Action Speed for each Tower.

8 Lore

Roll the Bones

Bronze · Spell

TRANSFORM target RUNE to a higher rarity.

8 Lore

Seek Myths

Bronze · Blessing

Mystical structures are twice as likely to appear in the store.

16 Lore

Ancient Rituals

Silver · Rune

Target MysticalEach adjacent Divine Divine gains 10Damage and 30Health

16 Lore

Communal History

Silver · Rune

Target CivilianGain 1Lore and 1Kröwn for each adjacent Knowledge.

16 Lore

Exploit Weakness

Silver · Rune

Target RangedON CRITGain 4Damage

16 Lore

Fortified Thought

Silver · Blessing

Each Unit gains 20Armor for each Knowledge.

16 Lore

Gather Secrets

Silver · Blessing

At the start of each round gain 1Lore for every 1Lore you have stored.

16 Lore

Mind is Matter

Silver · Blessing

Each Melee gains 50Health for each adjacent Knowledge.

16 Lore

Mythic Growth

Silver · Spell

Upgrade target Mystical structure.

16 Lore

Mythic Rage

Silver · Blessing

Each Mystical Unit gains 8Damage

16 Lore

Runic Flame

Silver · Blessing

Each Melee gains 4Burn for each adjacent Knowledge.

16 Lore

Runic Toxins

Silver · Blessing

Each Ranged gains 4Poison for each adjacent Knowledge.

16 Lore

Woden Brew

Silver · Blessing

Each Mystical gains 5Poison for each adjacent Forest.

32 Lore

Ancient's Defense

Gold · Blessing

Each Mystical Unit gains 15Armor per Divine.

32 Lore

Ancient's Wrath

Gold · Blessing

Each Mystical gains 7Damage per Divine.

32 Lore

Breath of Winter

Gold · Rune

Target RangedGain 25Frost and 1Cleave

32 Lore

Divine Channeling

Gold · Rune

Target DivineGain 15Healing and 10%Action Speed for each adjacent Healer.

32 Lore

Divine Guidance

Gold · Blessing

Each Unit gains 25Crit Chance for each adjacent Divine.

32 Lore

Elemental Arsenal

Gold · Rune

Target Mystical UnitGain 10Poison, 10Burn, and 10Frost

32 Lore

Fresh Air

Gold · Rune

Target MeleeGain 20Damage and 50Health per adjacent empty tile.

32 Lore

Higher Learning

Gold · Spell

TRANSFORM each Knowledge to a higher rarity.

32 Lore

Knowledge is Power

Gold · Blessing

Each Unit gains 5Damage, 10Health and 5Crit Chance for each Knowledge.

32 Lore

Mythic Vitality

Gold · Rune

Target Mystical UnitGain 100%Health

32 Lore

True Strike

Gold · Rune

Target UnitAt the start of battle, gain 100Crit Chance for 10 seconds.

38

4 Lore

Burning Blades

Base · Rune

Target WarbandGain 2Burn

4 Lore

Call to War

Base · Blessing

Reduce the cost of all Warband structures by 1Kröwn

4 Lore

Flurry of Blows

Base · Rune

Target MeleeGain 10Crit Chance

8 Lore

Combined Arms

Bronze · Blessing

Each Melee gains 15Health for each Ranged.

8 Lore

Flaming Arrows

Bronze · Rune

Target RangedGain 4Burn

8 Lore

Growing Toughness

Bronze · Blessing

Each Warchief gains 5Damage and 15Health at the start of each round.

8 Lore

Know Your Enemy

Bronze · Rune

Target WarbandGain Lore each time it kills a unit.

8 Lore

Monstrous Swing

Bronze · Rune

Target Mystical UnitGain 5Damage and 1Cleave

8 Lore

Offensive Strategy

Bronze · Blessing

Warband structures are twice as likely to appear in the store.

8 Lore

Polymorph

Bronze · Spell

Target WarbandTRANSFORM into a Beast structure of equal rarity, then level up.

8 Lore

Precise Strikes

Bronze · Rune

Target MeleeGain 20Crit Chance

8 Lore

Prepare for War

Bronze · Spell

Upgrade target Warband structure.

8 Lore

Spiked Skin

Bronze · Rune

Target WarbandGain 15Health and 2Thorns

8 Lore

Well Trained

Bronze · Rune

Target WarbandGain 5Damage and 25Armor

16 Lore

Bloodied Might

Silver · Rune

Target UnitWhen struck in combat, gain 1Damage

16 Lore

Combat Healers

Silver · Blessing

Each Healer gains 15Health and 10Healing for each adjacent Warband.

16 Lore

Cut Them Deep

Silver · Rune

Target MeleeGain 1Cleave and 6Poison

16 Lore

Cut Them Down

Silver · Rune

Target MeleeGain 8Damage and 1Cleave

16 Lore

Heavy Blows

Silver · Rune

Target MeleeGain 15Damage and lose -0.2Action Speed

16 Lore

Hold the Line

Silver · Blessing

Each Melee gains 30Health for each adjacent Tower.

16 Lore

Mind is Matter

Silver · Blessing

Each Melee gains 50Health for each adjacent Knowledge.

16 Lore

Prepare to Fight

Silver · Spell

Upgrade target Melee structure.

16 Lore

Runic Flame

Silver · Blessing

Each Melee gains 4Burn for each adjacent Knowledge.

16 Lore

Transmute Weapons

Silver · Spell

TRANSFORM target Melee into a Ranged. Upgrade it.

16 Lore

Work Together

Silver · Blessing

Civilian units gain 10%Action Speed for each adjacent Melee structure.

32 Lore

Alchemical Bombs

Gold · Rune

Target RangedGain 2Cleave and 12Poison

32 Lore

Ancient's Wrath

Gold · Blessing

Each Mystical gains 7Damage per Divine.

32 Lore

Blacken the Sky

Gold · Blessing

Each Tower gains 5Burn

32 Lore

Cry Havoc!

Gold · Spell

TRANSFORM each Melee to another Melee of any rarity.

32 Lore

Eagle Eyes

Gold · Rune

Target TowerGain 15Crit Chance for each adjacent Warband.

32 Lore

Follow Them!

Gold · Rune

Target WarbandGain 150Health and 2Cleave

32 Lore

Fresh Air

Gold · Rune

Target MeleeGain 20Damage and 50Health per adjacent empty tile.

32 Lore

Into the Fray

Gold · Rune

Target WarchiefGain 25%Damage, 20Crit Chance and 1Cleave

32 Lore

Meteor Strike

Gold · Rune

Target MeleeGain 20Burn for the first 10 seconds of battle.

32 Lore

Mythic Fury

Gold · Rune

Target WarbandGain 1Cleave for each adjacent Mystical structure.

32 Lore

Storm of Swords

Gold · Blessing

Each Warband gains 10%Damage for each adjacent Warband structure.

32 Lore

Vitalic Rush

Gold · Rune

Target HealerON HEALtarget gains Haste for 1 seconds.

38

4 Lore

Discombobulate

Base · Rune

Target UnitON ATTACKDeal 15 additional damage of a random type.

4 Lore

Healer's Fortune

Base · Rune

Target HealerGain 15Crit Chance

4 Lore

Poisoned Arrows

Base · Rune

Target RangedGain 3Poison

4 Lore

Shrewd Dealers

Base · Blessing

Every round, one slot in the store is discounted by 2Kröwns

4 Lore

Sly Duelists

Base · Rune

Target MeleeGain 10%Crit Chance

8 Lore

Ambush Tactics

Bronze · Rune

Target UnitGain 3Poison and 15Crit Chance

8 Lore

Bestial Fury

Bronze · Blessing

Each Beast gains 1Cleave and 15Crit Chance

8 Lore

Combined Arms

Bronze · Blessing

Each Melee gains 15Health for each Ranged.

8 Lore

Expert Marksmen

Bronze · Rune

Target RangedGain 5Damage and 15Crit Chance

8 Lore

Mistletoe Darts

Bronze · Blessing

Each Tower gains 3Poison

8 Lore

Polymorph

Bronze · Spell

Target WarbandTRANSFORM into a Beast structure of equal rarity, then level up.

8 Lore

Protect Our Homes

Bronze · Blessing

Each Ranged gains 3Crit Chance per Civilian.

8 Lore

Risky Reroll

Bronze · Spell

Target CommonTRANSFORM into an Uncommon.

8 Lore

Roll the Bones

Bronze · Spell

TRANSFORM target RUNE to a higher rarity.

8 Lore

Seek Rangers

Bronze · Blessing

Ranged structures are twice as likely to appear in the store.

8 Lore

Uncertain Favors

Bronze · Blessing

Every round, one random slot in the fate card phase is discounted by 2Lore

16 Lore

Cut Them Deep

Silver · Rune

Target MeleeGain 1Cleave and 6Poison

16 Lore

Envenom

Silver · Rune

Target RangedON CRITGain 2Poison

16 Lore

Life's Bane

Silver · Blessing

Each Unit with Poison gains 3Poison

16 Lore

Perilous Permutation

Silver · Spell

Target UncommonTRANSFORM into a Rare or Epic. Then LOCK it.

16 Lore

Runic Toxins

Silver · Blessing

Each Ranged gains 4Poison for each adjacent Knowledge.

16 Lore

Second Chance

Silver · Rune

Target WarchiefON DEATHREVIVE as a random Unit.

16 Lore

Spotters

Silver · Rune

Target RangedEach adjacent Tower gains 15Crit Chance

16 Lore

Sure Gambit

Silver · Blessing

When you TRANSFORM, 2Kröwns and 2Lore

16 Lore

Transmute Weapons

Silver · Spell

TRANSFORM target Melee into a Ranged. Upgrade it.

16 Lore

Woden Brew

Silver · Blessing

Each Mystical gains 5Poison for each adjacent Forest.

32 Lore

Agent of Chaos

Gold · Rune

Target WarchiefGain 50Crit Chance and 8Poison

32 Lore

Alchemical Bombs

Gold · Rune

Target RangedGain 2Cleave and 12Poison

32 Lore

Civic Renewal

Gold · Spell

TRANSFORM each Civilian to another Civilian of any rarity.

32 Lore

Cry Havoc!

Gold · Spell

TRANSFORM each Melee to another Melee of any rarity.

32 Lore

Dark Designs

Gold · Blessing

Each Unit gains 10% of their Crit Chance as Poison.

32 Lore

Divine Guidance

Gold · Blessing

Each Unit gains 25Crit Chance for each adjacent Divine.

32 Lore

Higher Learning

Gold · Spell

TRANSFORM each Knowledge to a higher rarity.

32 Lore

Pandemonium

Gold · Spell

TRANSFORM your entire settlement.

32 Lore

Price of Power

Gold · Spell

Target any structureTRANSFORM into a LEGENDARY. Then LOCK it.

32 Lore

Winds of Change

Gold · Blessing

At the start of each battle, inflict 10 stacks of a random negative condition to each enemy UNIT.

18

4 Lore

Beseech Baldr

Base · Gift

Gain 2 favor with Baldr.

4 Lore

Beseech Loki

Base · Gift

Gain 2 favor with Loki.

4 Lore

Beseech Odin

Base · Gift

Gain 2 favor with Odin.

4 Lore

Beseech Thor

Base · Gift

Gain 2 favor with Thor.

4 Lore

Lost Ruins

Base · Gift

Gain 6Kröwns

16 Lore

Pray to Baldr

Silver · Gift

Gain 3 favor with Baldr.

16 Lore

Pray to Loki

Silver · Gift

Gain 3 favor with Loki.

16 Lore

Pray to Odin

Silver · Gift

Gain 3 favor with Odin.

16 Lore

Pray to Thor

Silver · Gift

Gain 3 favor with Thor.

16 Lore

Recruitment

Silver · Gift

Gain 2Villagers

16 Lore

Shipwreck

Silver · Gift

Gain 12Kröwns

32 Lore

Summon Baldr

Gold · Gift

Gain 4 favor with Baldr.

32 Lore

Summon Loki

Gold · Gift

Gain 4 favor with Loki.

32 Lore

Summon Odin

Gold · Gift

Gain 4 favor with Odin.

32 Lore

Summon Thor

Gold · Gift

Gain 4 favor with Thor.