4 LoreReduce the cost of all Civilian structures by 1Kröwn
4 LoreReduce the cost of all Civilian structures by 1Kröwn
4 LoreTarget EconomyGain 1Kröwn
4 LoreTarget MeleeGain 25Armor
4 LoreTarget CivilianGain 1Ward
4 LoreTarget WarbandGain 15Health
8 LoreTarget Warband gains 15Armor per adjacent Melee.
8 LoreTower structures are twice as likely to appear in the store.
8 LoreTarget UnitGrant 1Ward to each adjacent Knowledge.
8 LoreEach Tower gains 3Poison
8 LoreUpgrade target Civilian structure.
8 LoreEach Ranged gains 3Crit Chance per Civilian.
8 LoreTarget CivilianGain 0.3Action Speed
8 LoreTarget KnowledgeGain 10%Action Speed for each Tower.
8 LoreEach Warband with Armor gains 20Armor
8 LoreTarget WarbandGain 15Health and 2Thorns
8 LoreTarget WarbandGain 5Damage and 25Armor
16 LoreTarget CivilianGain 1Lore and 1Kröwn for each adjacent Knowledge.
16 LoreEach Unit gains 20Armor for each Knowledge.
16 LoreEach Melee gains 30Health for each adjacent Tower.
16 LoreTarget EconomyGain 0Kröwns
16 LoreTarget MeleeWhen slain in combat, grant 1Ward to the closest friendly unit.
16 LoreTarget CivilianGain 1Ward for each adjacent Warband.
16 LoreTarget UnitWhen struck in combat, gain 10Armor
16 LoreTarget UnitGain 3Ward, the first time it falls below 50%Health in battle.
16 LoreWarband gain 30Armor for each adjacent Tower.
16 LoreTarget MeleeGain 40Armor and 10Frost
16 LoreTarget RangedEach adjacent Tower gains 15Crit Chance
16 LoreCivilian units gain 10%Action Speed for each adjacent Melee structure.
32 LoreTarget WarchiefGain 1Revive and 100%Health
32 LoreTRANSFORM each Civilian to another Civilian of any rarity.
32 LoreTarget DivineGain 15Healing and 10%Action Speed for each adjacent Healer.
32 LoreTarget TowerGain 15Crit Chance for each adjacent Warband.
32 LoreTarget WarbandGain 150Health and 2Cleave
32 LoreTarget UnitAt the start of battle, gain 15Ward for 10 seconds.
32 LoreTarget UnitGain 150Armor and 2Ward
32 LoreTarget HealerGain 100%Action Speed and lose -2Range
32 LoreTarget Mystical UnitGain 100%Health
32 LoreTarget MeleeON CRITGain 1Ward
32 LoreEach Tower gains 10%Action Speed for each adjacent Civilian.
4 LoreReduce the cost of all Knowledge structures by 1Kröwn
4 LoreTarget UnitGain 15Health for each empty colonized tile.
4 LoreTarget UnitGain 3Damage for each empty colonized tile.
4 LoreTarget KnowledgeGain 1Lore
4 LoreTarget KnowledgeProduce Kröwns instead of Lore.
8 LoreTarget RangedGain 5Damage and 15Crit Chance
8 LoreEach Ranged gains 3Damage
8 LoreTarget WarbandGain Lore each time it kills a unit.
8 LoreWhenever you sell a structure, gain Lore equal to the Kröwns earned.
8 LoreTarget UnitGrant 1Ward to each adjacent Knowledge.
8 LoreTarget Mystical UnitGain 5Damage and 1Cleave
8 LoreTarget RangedGain 8Damage
8 LoreUpgrade target Knowledge structure.
8 LoreTarget KnowledgeGain 10%Action Speed for each Tower.
8 LoreTRANSFORM target RUNE to a higher rarity.
8 LoreMystical structures are twice as likely to appear in the store.
16 LoreTarget MysticalEach adjacent Divine Divine gains 10Damage and 30Health
16 LoreTarget CivilianGain 1Lore and 1Kröwn for each adjacent Knowledge.
16 LoreTarget RangedON CRITGain 4Damage
16 LoreEach Unit gains 20Armor for each Knowledge.
16 LoreAt the start of each round gain 1Lore for every 1Lore you have stored.
16 LoreEach Melee gains 50Health for each adjacent Knowledge.
16 LoreUpgrade target Mystical structure.
16 LoreEach Mystical Unit gains 8Damage
16 LoreEach Melee gains 4Burn for each adjacent Knowledge.
16 LoreEach Ranged gains 4Poison for each adjacent Knowledge.
16 LoreEach Mystical gains 5Poison for each adjacent Forest.
32 LoreEach Mystical Unit gains 15Armor per Divine.
32 LoreEach Mystical gains 7Damage per Divine.
32 LoreTarget RangedGain 25Frost and 1Cleave
32 LoreTarget DivineGain 15Healing and 10%Action Speed for each adjacent Healer.
32 LoreEach Unit gains 25Crit Chance for each adjacent Divine.
32 LoreTarget Mystical UnitGain 10Poison, 10Burn, and 10Frost
32 LoreTarget MeleeGain 20Damage and 50Health per adjacent empty tile.
32 LoreTRANSFORM each Knowledge to a higher rarity.
32 LoreEach Unit gains 5Damage, 10Health and 5Crit Chance for each Knowledge.
32 LoreTarget Mystical UnitGain 100%Health
32 LoreTarget UnitAt the start of battle, gain 100Crit Chance for 10 seconds.
4 LoreTarget WarbandGain 2Burn
4 LoreReduce the cost of all Warband structures by 1Kröwn
4 LoreTarget MeleeGain 10Crit Chance
4 LoreTarget WarbandGain 4Damage
8 LoreEach Melee gains 15Health for each Ranged.
8 LoreTarget RangedGain 4Burn
8 LoreEach Warchief gains 5Damage and 15Health at the start of each round.
8 LoreTarget WarbandGain Lore each time it kills a unit.
8 LoreTarget Mystical UnitGain 5Damage and 1Cleave
8 LoreWarband structures are twice as likely to appear in the store.
8 LoreTarget WarbandTRANSFORM into a Beast structure of equal rarity, then level up.
8 LoreTarget MeleeGain 20Crit Chance
8 LoreUpgrade target Warband structure.
8 LoreTarget WarbandGain 15Health and 2Thorns
8 LoreTarget WarbandGain 5Damage and 25Armor
16 LoreTarget UnitWhen struck in combat, gain 1Damage
16 LoreEach Healer gains 15Health and 10Healing for each adjacent Warband.
16 LoreTarget MeleeGain 1Cleave and 6Poison
16 LoreTarget MeleeGain 8Damage and 1Cleave
16 LoreTarget MeleeGain 15Damage and lose -0.2Action Speed
16 LoreEach Melee gains 30Health for each adjacent Tower.
16 LoreEach Melee gains 50Health for each adjacent Knowledge.
16 LoreUpgrade target Melee structure.
16 LoreEach Melee gains 4Burn for each adjacent Knowledge.
16 LoreTRANSFORM target Melee into a Ranged. Upgrade it.
16 LoreCivilian units gain 10%Action Speed for each adjacent Melee structure.
32 LoreTarget RangedGain 2Cleave and 12Poison
32 LoreEach Mystical gains 7Damage per Divine.
32 LoreEach Tower gains 5Burn
32 LoreTRANSFORM each Melee to another Melee of any rarity.
32 LoreTarget TowerGain 15Crit Chance for each adjacent Warband.
32 LoreTarget WarbandGain 150Health and 2Cleave
32 LoreTarget MeleeGain 20Damage and 50Health per adjacent empty tile.
32 LoreTarget WarchiefGain 25%Damage, 20Crit Chance and 1Cleave
32 LoreTarget MeleeGain 20Burn for the first 10 seconds of battle.
32 LoreTarget WarbandGain 1Cleave for each adjacent Mystical structure.
32 LoreEach Warband gains 10%Damage for each adjacent Warband structure.
32 LoreTarget HealerON HEALtarget gains Haste for 1 seconds.
4 LoreTarget UnitON ATTACKDeal 15 additional damage of a random type.
4 LoreTarget HealerGain 15Crit Chance
4 LoreTarget RangedGain 3Poison
4 LoreEvery round, one slot in the store is discounted by 2Kröwns
4 LoreTarget MeleeGain 10%Crit Chance
8 LoreTarget UnitGain 3Poison and 15Crit Chance
8 LoreEach Beast gains 1Cleave and 15Crit Chance
8 LoreEach Melee gains 15Health for each Ranged.
8 LoreTarget RangedGain 5Damage and 15Crit Chance
8 LoreEach Tower gains 3Poison
8 LoreTarget WarbandTRANSFORM into a Beast structure of equal rarity, then level up.
8 LoreEach Ranged gains 3Crit Chance per Civilian.
8 LoreTarget CommonTRANSFORM into an Uncommon.
8 LoreTRANSFORM target RUNE to a higher rarity.
8 LoreRanged structures are twice as likely to appear in the store.
8 LoreEvery round, one random slot in the fate card phase is discounted by 2Lore
16 LoreTarget MeleeGain 1Cleave and 6Poison
16 LoreTarget RangedON CRITGain 2Poison
16 LoreTarget EconomyGain 0Kröwns
16 LoreEach Unit with Poison gains 3Poison
16 LoreTarget UncommonTRANSFORM into a Rare or Epic. Then LOCK it.
16 LoreEach Ranged gains 4Poison for each adjacent Knowledge.
16 LoreTarget WarchiefON DEATHREVIVE as a random Unit.
16 LoreTarget RangedEach adjacent Tower gains 15Crit Chance
16 LoreWhen you TRANSFORM, 2Kröwns and 2Lore
16 LoreTRANSFORM target Melee into a Ranged. Upgrade it.
16 LoreEach Mystical gains 5Poison for each adjacent Forest.
32 LoreTarget WarchiefGain 50Crit Chance and 8Poison
32 LoreTarget RangedGain 2Cleave and 12Poison
32 LoreTRANSFORM each Civilian to another Civilian of any rarity.
32 LoreTRANSFORM each Melee to another Melee of any rarity.
32 LoreEach Unit gains 10% of their Crit Chance as Poison.
32 LoreEach Unit gains 25Crit Chance for each adjacent Divine.
32 LoreTRANSFORM each Knowledge to a higher rarity.
32 LoreTRANSFORM your entire settlement.
32 LoreTarget any structureTRANSFORM into a LEGENDARY. Then LOCK it.
32 LoreTarget MeleeON CRITGain 1Ward
32 LoreAt the start of each battle, inflict 10 stacks of a random negative condition to each enemy UNIT.
4 LoreGain 2 favor with Baldr.
4 LoreGain 2 favor with Loki.
4 LoreGain 2 favor with Odin.
4 LoreGain 2 favor with Thor.
4 LoreGain 6Kröwns
4 LoreGain 1Villager
16 LoreGain 3 favor with Baldr.
16 LoreGain 3 favor with Loki.
16 LoreGain 3 favor with Odin.
16 LoreGain 3 favor with Thor.
16 LoreGain 2Villagers
16 LoreGain 12Kröwns
32 LoreGain 24Kröwns
32 LoreGain 4Villagers
32 LoreGain 4 favor with Baldr.
32 LoreGain 4 favor with Loki.
32 LoreGain 4 favor with Odin.
32 LoreGain 4 favor with Thor.
No cards match.
Gain 2 favor with Baldr.
Available from the start.
Gain 2 favor with Loki.
Available from the start.
Gain 2 favor with Odin.
Available from the start.
Gain 2 favor with Thor.
Available from the start.
Target WarbandGain 2Burn
Available from the start.
Reduce the cost of all Knowledge structures by 1Kröwn
Available from the start.
Reduce the cost of all Civilian structures by 1Kröwn
Available from the start.
Reduce the cost of all Warband structures by 1Kröwn
Available from the start.
Target UnitON ATTACKDeal 15 additional damage of a random type.
Available from the start.
Target MeleeGain 10Crit Chance
Available from the start.
Target EconomyGain 1Kröwn
Available from the start.
Target UnitGain 15Health for each empty colonized tile.
Available from the start.
Target HealerGain 15Crit Chance
Available from the start.
Gain 6Kröwns
Available from the start.
None.
Gain 1Villager
Available from the start.
None.
Target MeleeGain 25Armor
Available from the start.
Target UnitGain 3Damage for each empty colonized tile.
Available from the start.
Target RangedGain 3Poison
Available from the start.
Target CivilianGain 1Ward
Available from the start.
Target KnowledgeGain 1Lore
Available from the start.
Target WarbandGain 4Damage
Available from the start.
Every round, one slot in the store is discounted by 2Kröwns
Available from the start.
Target MeleeGain 10%Crit Chance
Available from the start.
Target KnowledgeProduce Kröwns instead of Lore.
Available from the start.
Target WarbandGain 15Health
Available from the start.
Target UnitGain 3Poison and 15Crit Chance
Each Beast gains 1Cleave and 15Crit Chance
Each Melee gains 15Health for each Ranged.
Target Warband gains 15Armor per adjacent Melee.
Tower structures are twice as likely to appear in the store.
Target RangedGain 5Damage and 15Crit Chance
Target RangedGain 4Burn
Each Warchief gains 5Damage and 15Health at the start of each round.
Each Ranged gains 3Damage
Target WarbandGain Lore each time it kills a unit.
Whenever you sell a structure, gain Lore equal to the Kröwns earned.
Target UnitGrant 1Ward to each adjacent Knowledge.
Each Tower gains 3Poison
Target Mystical UnitGain 5Damage and 1Cleave
Warband structures are twice as likely to appear in the store.
Target WarbandTRANSFORM into a Beast structure of equal rarity, then level up.
Target RangedGain 8Damage
Target MeleeGain 20Crit Chance
Upgrade target Civilian structure.
None.
Upgrade target Warband structure.
None.
Upgrade target Knowledge structure.
None.
Each Ranged gains 3Crit Chance per Civilian.
Target CivilianGain 0.3Action Speed
Target KnowledgeGain 10%Action Speed for each Tower.
Target CommonTRANSFORM into an Uncommon.
TRANSFORM target RUNE to a higher rarity.
Mystical structures are twice as likely to appear in the store.
Ranged structures are twice as likely to appear in the store.
Each Warband with Armor gains 20Armor
Target WarbandGain 15Health and 2Thorns
Every round, one random slot in the fate card phase is discounted by 2Lore
Target WarbandGain 5Damage and 25Armor
Target MysticalEach adjacent Divine Divine gains 10Damage and 30Health
Target UnitWhen struck in combat, gain 1Damage
Each Healer gains 15Health and 10Healing for each adjacent Warband.
Target CivilianGain 1Lore and 1Kröwn for each adjacent Knowledge.
Target MeleeGain 1Cleave and 6Poison
Target MeleeGain 8Damage and 1Cleave
Target RangedON CRITGain 2Poison
Target RangedON CRITGain 4Damage
Each Unit gains 20Armor for each Knowledge.
At the start of each round gain 1Lore for every 1Lore you have stored.
Target MeleeGain 15Damage and lose -0.2Action Speed
Each Melee gains 30Health for each adjacent Tower.
Target EconomyGain 0Kröwns
Target MeleeWhen slain in combat, grant 1Ward to the closest friendly unit.
Each Unit with Poison gains 3Poison
Each Melee gains 50Health for each adjacent Knowledge.
Upgrade target Mystical structure.
None.
Each Mystical Unit gains 8Damage
Target UncommonTRANSFORM into a Rare or Epic. Then LOCK it.
Gain 3 favor with Baldr.
Gain 3 favor with Loki.
Gain 3 favor with Odin.
Gain 3 favor with Thor.
Upgrade target Melee structure.
None.
Target CivilianGain 1Ward for each adjacent Warband.
Gain 2Villagers
None.
Target UnitWhen struck in combat, gain 10Armor
Each Melee gains 4Burn for each adjacent Knowledge.
Each Ranged gains 4Poison for each adjacent Knowledge.
Target WarchiefON DEATHREVIVE as a random Unit.
Target UnitGain 3Ward, the first time it falls below 50%Health in battle.
Warband gain 30Armor for each adjacent Tower.
Target MeleeGain 40Armor and 10Frost
Gain 12Kröwns
None.
Target RangedEach adjacent Tower gains 15Crit Chance
When you TRANSFORM, 2Kröwns and 2Lore
TRANSFORM target Melee into a Ranged. Upgrade it.
Each Mystical gains 5Poison for each adjacent Forest.
Civilian units gain 10%Action Speed for each adjacent Melee structure.
Target WarchiefGain 50Crit Chance and 8Poison
Target RangedGain 2Cleave and 12Poison
Each Mystical Unit gains 15Armor per Divine.
Each Mystical gains 7Damage per Divine.
Each Tower gains 5Burn
Target WarchiefGain 1Revive and 100%Health
Target RangedGain 25Frost and 1Cleave
TRANSFORM each Civilian to another Civilian of any rarity.
TRANSFORM each Melee to another Melee of any rarity.
Each Unit gains 10% of their Crit Chance as Poison.
Target DivineGain 15Healing and 10%Action Speed for each adjacent Healer.
Each Unit gains 25Crit Chance for each adjacent Divine.
Gain 24Kröwns
None.
Target TowerGain 15Crit Chance for each adjacent Warband.
Target Mystical UnitGain 10Poison, 10Burn, and 10Frost
Target WarbandGain 150Health and 2Cleave
Target MeleeGain 20Damage and 50Health per adjacent empty tile.
Target UnitAt the start of battle, gain 15Ward for 10 seconds.
Target UnitGain 150Armor and 2Ward
TRANSFORM each Knowledge to a higher rarity.
Target WarchiefGain 25%Damage, 20Crit Chance and 1Cleave
Each Unit gains 5Damage, 10Health and 5Crit Chance for each Knowledge.
Target HealerGain 100%Action Speed and lose -2Range
Target MeleeGain 20Burn for the first 10 seconds of battle.
Target WarbandGain 1Cleave for each adjacent Mystical structure.
Target Mystical UnitGain 100%Health
TRANSFORM your entire settlement.
Target any structureTRANSFORM into a LEGENDARY. Then LOCK it.
Target MeleeON CRITGain 1Ward
Gain 4Villagers
None.
Each Warband gains 10%Damage for each adjacent Warband structure.
Gain 4 favor with Baldr.
Gain 4 favor with Loki.
Gain 4 favor with Odin.
Gain 4 favor with Thor.
Each Tower gains 10%Action Speed for each adjacent Civilian.
Target UnitAt the start of battle, gain 100Crit Chance for 10 seconds.
Target HealerON HEALtarget gains Haste for 1 seconds.
At the start of each battle, inflict 10 stacks of a random negative condition to each enemy UNIT.