Northgard Battlegrounds Patch 0.80.7p

Patches

Every update to the game, with the studio's official notes and the changes the codex spotted in stats and texts.

0.80.7p

Early Access Hotfix 12 Nov 2026On Steam

Changes the codex spotted

No changes to stats or texts.

Official notes

Early Access Hotfix 1 - 0.80.7p

Hello Northguardians! Sorry about the “rolling with the punches” rune, it slipped through our QA. Should be all good now. Thanks for the reports!

Improvements & Fixes

  • Armor gaining during combat now applies flat instead of additively to base armor

    • This means “rolling with the punches” now just gives you a flat 10 armor, when ever that unit is hit

0.80.4p

Early Access Patch30 Oct 2026On Steam

Changes the codex spotted

First patch the codex tracked.

Official notes

Hello Northgardians!

This is a quick patch to fix a number of issues we’ve seen after the Early Access release, a small experimental balance change for Banner Halls, and a few structure and clan balance adjustments. It’s still a bit early to make any major balance changes (such as structure reworks), but we’ll be keeping a close eye on balance in the coming week and make adjustments when necessary.

Balance Changes

  • All Banner Halls now produce 5 Lore instead of 4.

    • This does make Lore a little easier to save up early, but we thought that allowing players to reroll the fate cards in the first round or two was a worthwhile tradeoff. Let us know how it feels

  • Cleaned up unit health changes:

    • Thorns can no longer crit and no longer ignores armor.

    • Poison now ignores armor properly.

    • Regen no longer reduces poison.

    • Healing (from healers) reduces poison by 100% → 50% of the healing done.

  • The following clan adjustments are to try and bring the clans into more parity. Bear arrived a little overtuned, with significant early game survival that still leads to reliable mid and late victories. The changes to regen will affect Bear, so small changes to their best abilities and structure hopefully will bring them closer to the other clans. Stag and Raven win rates have been squeezed by the tempo clans, and so we’ve introduced some changes to their least-picked powers to see if it creates new options for them.

  • (Bear Clan) Kindred Spirits

    • Borgild and Kaija Gain 25/75/125% → 20/60/100% Armor and 1/2/3 Cleave.

  • (Bear Clan) Armor Proficiency

    • Each MELEE gains 25/50/75 → 20/40/60 Armor for each adjacent WARBAND.

  • (Bear Clan) Winter Festival

    • Each adjacent MELEE gains 6/12/18 → 5/10/15 Regen and 60/120/180 → 50/100/150 Health.

  • (Raven Clan) Rangers

    • Gain 1/3/6 → 2/4/6 Krowns and 1/3/6 → 2/4/6 Lore whenever you colonize a new tile.

  • (Stag Clan) Valorous Leader

    • Brand gains 6/12/18% Health and (0/0/1 Ward → 3/6/9 Damage) for each level 3 structure.

  • (Stag Clan) Banner Hall

    • After each battle, Brand gains 50 Health, 5 Damage and 10 → 20 Armor.

  • It’s still a bit early to make too many major changes to the structures, but cleanup on the BEAST units was overdue, and we’ll be giving them more attention in the near future. Sacrificial Pyre has been moved to Epic to compensate for the power of its ability, although we’ll see if that is enough in the coming days. Watchtower has fallen a long way from the demo days, so we’re trying to improve its versatility.

  • Bear Cave

    • Cleave 0 → 1/2/3

    • Crit Chance 10 → 0

    • Regen 0 → 3/6/9

  • Boar Pit

    • Action Speed 0.4 → 0.5

    • Crit Chance 10 → 0

    • Thorns 2/4/6 → 3/6/9

  • Defense Tower

    • Gain 4/8/12 → 3/6/9 Damage for each adjacent CIVILIAN.

  • Fox Den

    • Action Speed 0.75 → 0.7

    • Crit Chance 0 → 5/10/15

    • Damage 4/8/12 → 3/6/9

    • Health 25/50/75 → 20/40/60

  • Healer’s Hut

    • Gain 2/4/6 → 1/2/3 Healing for each adjacent empty tile.

  • Nastrond

    • Each adjacent MELEE gains 3/6/9 → 4/8/12 Thorns for each TERRAIN.

  • Sacrificial Pyre

    • Rare → Epic

  • Watchtower

    • Each adjacent MELEE → UNIT gains 25 Armor for each RANGED.

Improvements & Fixes

  • Fixed issue which caused Borgild to not receive bonus armor when the storm started.

  • Fixed and issue causing the latest patch notes to not show up in-game.

  • Fixed an issue where units and towers would start moving/attacking before the battle started.

  • Fixed various errors in naming and localization

  • Fixed an issue where the settings menu would have lingering highlighted elements when using Keyboard/mouse

  • Fixed an issue where Exclusive fullscreen and Maximized Window screen modes would not lock the mouse cursor to the game screen.

  • Fixed an issue where choosing FPS settings would not work

  • Fixed an issue where choosing resolution in setting would not work for specific Screen Modes

  • Fixed an issue where selecting a card would sometimes reroll the available cards instead

  • Fixed an issue where hiding/showing the card screen would remove card highlights when using a controller/Steam Deck

  • Fixed various UI related issues:

    • Detail views hiding behind other graphics

    • Label sizing, alignment and clamping of player names

  • Fixed various issues in tutorial:

    • You can no longer buy a villager in the initial structure tutorial (soft locking you by spending all your Kröwns)

    • You can no longer skip the initial card selection without buying a card

    • You can no longer reroll the initial card selection and get an empty screen

    • Changed Tutorial text and images that showed the first PvE encounter as being vs. Wolves (they’re foxes now!).

Before the codex started tracking

Official notes only.

Early Access Release Patch Notes

27 Oct 2026On Steam
Official notes
27/10/2026

Release day is finally here as Northgard: Battlegrounds enters Early Access!


This is just the beginning of a long journey as we refine the game going forward. In this patch there’s a bunch new content as well as some balance tweaks to adjust the top performing structures and units that have defined the meta since the last major update. Thanks for joining us on this ride, we have so much more we would like to add in future!

See you on the Battlegrounds!


Features
  • A new cosmetic system, Treasures!

  • With the addition of a fourth god, you are now randomly assigned 3 at the start of each run, with the god your clan already has favor with being guaranteed.

Content
  • Bear Clan joins the battle!

    • 3 Unique Structures: Kaija’s Den, Winter Festival, and the Scabbard of Gram!

    • 3 Clan Skills: Kindred Spirits, Armor Proficiency and Protectors of the Land.

    • And two Warchiefs: Borgild and Kaija!

  • Loki arrives as a new god!

    • 41 new cards

    • New TRANSFORM mechanic (have fun with this one :D)

  • 3 new structures:

    • Sacrifical Pyre

    • Seal of Valhalla

    • Urdarbruun

  • Supporter Pack added - Show your support by charging your enemies with supporter exclusive Warchief skins, battlefield decoration, shield decoration and title.

Balance Changes
  • (Raven Clan Skill) Duelist’s Cunning

    • Each time Liv crits in combat, she gains 2/3/4 → 1/2/4 Damage for each ECONOMY.

  • (Thor 202) Bloodied Might

    • When struck in combat, gain 2 → 1 Damage.

  • Ceremonial Bonfire

    • Each adjacent UNIT gets 1/2/3 → 2/4/6 Burn

  • Gjallarhorn

    • Rare → Epic

  • Hlidskjalf

    • Max Einherjar 3 → 2

      • With the current state of revive, Einherjar are the best unit in the game at the moment. I’d prefer not to remove their revive as I feel it’s a unique and thematic mechanic. In future we’ll remove any positive or negative stacks they have during a revive. Until then, they needed to come down a little. Spawning 2 instead of 3 reinforces the feeling that this is an ‘elite’ WARBAND.

  • Jotunn Camp

    • Stun 0.4 → 0

      • Stun is an older mechanic that we intended to replace over time with Frost. This was the last source of Stun in the game, and we were seeing perma-stun builds using this unit. Stun isn’t an inherently interesting mechanic as there’s no counterplay and feels bad for the opponent. Frost still needs tuning but we think it’s a better direction to pursue for crowd control playstyles in the future.

    • Damage 10/20/30 → 12/24/36

  • Kobold Camp

    • Gain 0.1/0.2/0.3 → 0.05/0.1/0.15 Action Speed per ECONOMY.

      • Kobolds were topping the chart with damage on many boards. Action Speed is one of the best return on investment stats in the game, and perhaps it’s unwise that two of our uncommon structures are the best places to get it. In time we’d probably like to rework this ability but for now we just need to knock them down a peg.

  • Mjolnir

    • Delay between lighting bolts 0.05 → 0.075

    • Base Strikes 5/10/15 → 4/8/12

  • Nastrond (Reverted)

    • Fertile: Each adjacent UNIT gains 15/30/45% Health → 5/10/15 Poison.

  • Sentry Camp

    • Action Speed 0.6 → 0.5

  • Watch Tower

    • Each adjacent MELEE gains 35/70/105 Health → 25/50/75 Armor for each TOWER → RANGED.

Improvements & Fixes
  • Massive reduction in unnecessarily large textures across the board to help improve performance.

  • Yggdrasill is now able to benefit from Ancient Rituals.

  • Fixed various soft locks caused by being unable to press the ‘next’ button.

  • Fixed Baldr’s Shield Wall, should now correctly give Armor to MELEE units with Armor.

  • Fixed a bug where Stag’s free rolls would be discarded when Stag banner hall was picked up.

0.78.33d

Next Fest Hotfix 121 Oct 2026On Steam
Official notes

Hello Northguardians! Small hotfix addressing a serious bug causing people to be unable to play the game if their ELO was too high.
(And we snuck it some balance changes 👀).

Balance Changes

  • Scout Camp

    • Produce 2 → 1 Krown for each empty colonized tile.

  • Hall of Skalds

    • Attack speed 0.7 → 0.55.

Improvements & Fixes

  • Getting > 580 Ranked ELO broke our badge system, and soft locked players. You guys are crazy to reach that in 3 days.

  • You could also get soft locked in the tutorial if you bought 2 villagers instead of a structure as you were told to do. So we removed the villager button in that step of the tutorial.

0.78.27d

Hour of the Wolf19 Oct 2026On Steam
Official notes

Hello Northguardians! We’re thrilled to welcome the Clan of the Wolf to Northgard Battlegrounds!

Along with the Clan of the Wolf this update also includes a balance pass to address the top performing structures. The goal was to bring the top strategy back down a bit after the last balance pass. Health, TOWERS and Thorns were a very strong playstyle, so we’ve adjusted all the important pieces down now.

The cleave changes from last patch appear to have made high rarity MYSTICAL units viable again, but now they are maybe a tad too strong, so we’re taking a small amount away from the top performers.

Included are some bug fixes and QoL UI fixes, like being able to see your opponent’s blessings after a battle!

Features

  • Ingame patchnotes

Content

  • The Clan of the Wolf arrives!

    • 2 Unique Structures: Berserker Camp and Horn of Managarm

    • 3 Clan Skills: Pack Tactics, Spoils of War and Berserker’s Rage

    • And Egil! Everybody favourite berserker is ready to main and burn his way through Northgard Battlegrounds

Balance Changes

Structures

  • Hlidskjalf

    • Health 200/400/600 → 150/300/450.

    • Armor 30/60/90 → 20/40/60.

  • Gates of Muspell

    • Cleave 8/9/10 → 7/8/9.

  • Mjolnir

    • Burn 15/30/45 → 13/26/39.

  • Nastrond

    • Each adjacent MELEE gains 5/10/15 → 3/6/9 Thorns for each TERRAIN.

    • Fertile: Each adjacent UNIT gains 20/40/60% → 15/30/45% Health.

  • Naglfar

    • Attack Range 1.5 → 2 (to match the other large units).

    • Cleave 3/3/3 → 3/4/5.

  • Skull of Hrungnir

    • Crit Chance 25% → 15%

    • Gain 10/20/30 Frost → 5/10/15% Crit Chance for each adjacent DIVINE.

  • Watchtower

    • Each adjacent MELEE gains 50/100/150 → 35/70/105 Health for each TOWER.

  • Wyvern Nest

    • Cleave 6/7/8 → 5/6/7.

  • Yggdrasil

    • Forest Adjacency: Each adjacent UNIT gains 100/200/300% → 75/150/225% Health.

  • Liv

    • Action speed 0.9 → 0.8.

Fate Cards

  • Ancients Defense

    • Each MYSTICAL UNIT gains 25 Armor per DIVINE → 15 Armor per Divine.

  • Blacken the Sky

    • Each TOWER gains 8 Burn → 5 Burn.

  • Ancient's Wrath

    • Each MYSTICAL UNIT gains 10 Damage per DIVINE → 7 Damager per DIVINE.

  • Knowledge is Power

    • Each UNIT gains 5 Damage, 25 Health, and 5 Crit chance for each KNOWLEDGE → 5 Damage, 10 Health and 5 Crit chance for each KNOWLEDGE.

  • Breath of Winter

    • Target RANGED. Gain 25 Frost and 2 Cleave → Gain 25 Frost and 1 Cleave.

  • Into the Fray

    • Target WARCHIEF gains 25% Damage, 20 Crit Chance and 3 Cleave → 25% Damage, 20 Crit Chance and 1 Cleave.

  • Bloodied Might

    • Target UNIT. When struck in combat, gain 3 Damage → gain 2 Damage.

Improvements & Fixes

  • Fixed Woodcutter giving more damage than intended (5/10/15 → 4/8/12).

  • Revive now uses in-game seconds to tick (and therefor respects the speed up), and decreased the revive duration from 3 → 2 seconds.

  • Opponent clan info isn’t hidden when battle is over.

  • Fixed clamping on Detail View UI (Sometimes you were unable to see the tags on the top shop item)

  • Fixed towers not triggering runes and blessings (e.g. Inspiring Architecture not working was because the last structure you placed was a tower)

  • Removed “alt” as a hotkey for the wish list button in the main menu

  • Cleave was incorrectly causing thorns dmg (which in turn, made ranged units with cleave incorrectly take thorns dmg)

  • Ranked league icons are now updating (The tilted square under the EXP bar) - We are also working on more communication when players rank up or down.

  • General stability & many minor bug fixes.

0.78.5d

Matchmaking Patch14 Oct 2026On Steam
Official notes

Hello Northgardians!

Features

  • Free Play matchmaking is… changed. Let us know what you think.

  • You can now lose one more time, before you lose a run (both Ranked and Free Play).

0.77.118d

Demo Hotfix 213 Oct 2026On Steam
Official notes

Demo Hotfix 2 - 0.77.118d

13/10/2026
Hello Northguardians! Quick hotfix addressing the sheep fold and a first stab at reduced RNG on map generation (We’re still looking into this, but this was an easy low risk change. Let us know what you think).

Balance changes

  • Ensured 1 special tile is always in the players initial territory.

Improvements & Fixes

  • Fixed sheepfold giving income twice.

  • Odin 201 (Upgrade target MYSTICAL structure) and Thor 204 (Upgrade target MELEE structure) moved to Silver tier from Bronze tier (they were incorrectly tiered before).

0.77.111d

Balance Patch12 Oct 2026On Steam
Official notes

Balance Patch - Build 0.77.111d

12/10/2026
Hello Northguardians! This is a quick balance patch for the demo, attempting to address some pain points, boosting weak structures, nerfing strong structures (hopefully more boosts than nerfs) and trying to improve MYSTICAL units so lategame isn’t entirely dominated by Kobold and Einherjar spam.

One part of that is changing Cleave to have a larger radius and share more damage, meaning that lategame units with lots of cleave might get the chance to chew through the spam now.

Content

  • Spring PvE encouter changed to Foxes (Wolves were buffed!)

  • Rare structures can no longer appear during Spring.

    • Slightly adjusted structure drop rates across all seasons.

Balance Changes

  • Global Cleave Radius 1.5 → 2.5

  • Global Cleave Damage Percent 25% → 50%

  • Draugr Tombs

    • FERTILE: Gain 2/4/6 → 3/6/9 Poison for each MYSTICAL

    • ROCKY: Gain 100/200/300 → 200/400/600 Armor

    • Health 120/240/360 → 150/300/450

    • Cleave 0 → 1

  • Defense Tower

    • Gain 3/6/9 → 4/8/12 Damage for each adjacent CIVILIAN.

    • Damage 4/8/12 → 5/10/15

  • Gates of Muspell

    • Health 600/1200/1800 → 750/1500/2250

    • Action Speed 0.4 → 0.5

    • Cleave 4/5/6 → 8/9/10

    • Burn 0/0/0 → 10/20/30

  • Healer’s Hut

    • Gain 3/6/9 → 2/4/6 Healing per adjacent empty tile.

    • Healing 8/16/24 → 10/20/30

  • Hlidskjalf

    • Einherjar Cleave 1 → 0

    • Einherjar Action Speed 0.8 → 0.7

  • Horgr

    • Added MYSTICAL tag, removed DIVINE tag.

  • Hunters Lodge

    • Each adjacent UNIT gains 8/16/24 → 6/12/18 Damage.

  • Jotunn Camp

    • Cleave 3/3/3 → 3/4/5

  • Kobold Camp

    • Kobold Action Speed 0.7 → 0.5

  • Mjolnir

    • Lightning Bolts 3/6/9 → 5/10/15

    • Time Between Lighting Bolts 0.2 → 0.05 (When casting a series of lighting bolts, not cooldown of structure. Still, this will increase uptime of Mjolnirs that have a lot of bolts to cast.)

    • Burn 12/24/36 → 15/30/45

  • Nastrond

    • Each adjacent MELEE gains 2/4/6 → 5/10/15 Thorns for each TERRAIN.

    • FERTILE: Each adjacent UNIT gains 5/10/15 Poison → 20/40/60% Health.

  • Scout Camp

    • Produce 1/2/3 → 2/4/6 Krowns for each empty colonized tile.

  • Sentry Camp

    • Sentry Action Speed 0.75 → 0.6

  • Sheepfold

    • Produce 1/2/3 → 2/4/6 Krowns and 1/2/3 Lore for each empty colonized tile.

    • Added KNOWLEDGE tag.

  • Skull of Hrungnir

    • Gain 10/20/30 Burn for each adjacent SACRIFICIAL → Gain 10/20/30 Frost for each adjacent DIVINE.

    • Armor 0/0/0 → 100/200/300

  • Tracker Camp

    • Tracker Burn 2/4/6 → 0/0/0

  • Watchtower

    • Each adjacent MELEE gains 25/50/75 → 50/100/150 Health for each TOWER.

  • Woodcutter

    • Each adjacent RANGED gains 5/10/15 → 4/8/12 Damage

  • Wolf Den

    • Gain 4/8/10 → 5/10/15 Damage for each adjacent NATURE → BEAST.

    • Action Speed 0.9 → 0.8

    • Damage 5/10/15 → 8/16/24

    • Health 75/150/225 → 125/250/375

    • Crit Chance 0 → 15%

  • Wyvern

    • Health 150/300/450 → 200/400/600

    • Damage 0/0/0 → 10/20/30

    • Cleave 4/5/6 → 6/7/8

  • Yggdrasil

    • Forest adjacency: Each adjacent UNIT gains 60/120/180% → 100/200/300% Health.

    • Each HEALER gains 40/80/120% → 50/100/150% Healing.

  • (Thor 002) Flurry of Blows

    • Target WARBAND. Gain 0.2 Action Speed. → Target MELEE. Gain 10 Crit Chance.

  • (Thor 004) Wide Swings

    • Target WARBAND. Gain 1 Cleave.

    • Disabled for the moment, until we figure out how Cleave is gonna work going forward.

  • (Thor 102) Precise Strikes

    • Target MELEE. Gain 15 → 20 Crit Chance.

  • (Thor 203) Cut Them Down

    • Target MELEE. Gain 8 Damage and \[ 2 → 1 Cleave ].

  • (Baldr 205) Shield Bash

    • Target MELEE. Gain 40 Armor and \[ 0.2 Stun → 10 Frost ].

  • (Odin 303) Knowledge is Power

    • Each UNIT gains 10 Damage, 50 Health and 10 Crit Chance for each KNOWLEDGE → Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE.

Improvements & Fixes

  • Removed ghosts of players playing unreleased clans (Let us know if we missed any)

  • Removed ghosts of reported cheaters

  • Banned cheaters - Keep reporting them! I need your PlayerLogs to look them up in our database

  • Added more cheat prevention

  • Fixed the game mode changing to unranked when resuming

0.77.100d

Minor Patch Demo8 Oct 2026On Steam
Official notes

Minor Patch Demo - 0.77.100d

07/10/2026
Hello Vikings! First little patch from us addressing some of the initial technical issues.

Improvements & Fixes

  • Fixed issue, were low frame rates or lag spikes could cause one click to be registered as two (and thus preventing placing a building as soon as you tried to pick it up)

    • This could in some cases also cause the “next” button to freeze up, preventing the player from going to the next phase

  • Updated Survey links

  • Added fallbacks to resolutions, in case someone opened the game on a “portrait” screen

  • Updated description of mercenary camp, to use the “Kröwns” formatting (Sprite + colour)