0.78.27d
Hour of the WolfOfficial notes
Hello Northguardians! We’re thrilled to welcome the Clan of the Wolf to Northgard Battlegrounds!
Along with the Clan of the Wolf this update also includes a balance pass to address the top performing structures. The goal was to bring the top strategy back down a bit after the last balance pass. Health, TOWERS and Thorns were a very strong playstyle, so we’ve adjusted all the important pieces down now.
The cleave changes from last patch appear to have made high rarity MYSTICAL units viable again, but now they are maybe a tad too strong, so we’re taking a small amount away from the top performers.
Included are some bug fixes and QoL UI fixes, like being able to see your opponent’s blessings after a battle!
Features
Ingame patchnotes
Content
The Clan of the Wolf arrives!
2 Unique Structures: Berserker Camp and Horn of Managarm
3 Clan Skills: Pack Tactics, Spoils of War and Berserker’s Rage
And Egil! Everybody favourite berserker is ready to main and burn his way through Northgard Battlegrounds
Balance Changes
Structures
Hlidskjalf
Health 200/400/600 → 150/300/450.
Armor 30/60/90 → 20/40/60.
Gates of Muspell
Cleave 8/9/10 → 7/8/9.
Mjolnir
Burn 15/30/45 → 13/26/39.
Nastrond
Each adjacent MELEE gains 5/10/15 → 3/6/9 Thorns for each TERRAIN.
Fertile: Each adjacent UNIT gains 20/40/60% → 15/30/45% Health.
Naglfar
Attack Range 1.5 → 2 (to match the other large units).
Cleave 3/3/3 → 3/4/5.
Skull of Hrungnir
Crit Chance 25% → 15%
Gain 10/20/30 Frost → 5/10/15% Crit Chance for each adjacent DIVINE.
Watchtower
Each adjacent MELEE gains 50/100/150 → 35/70/105 Health for each TOWER.
Wyvern Nest
Cleave 6/7/8 → 5/6/7.
Yggdrasil
Forest Adjacency: Each adjacent UNIT gains 100/200/300% → 75/150/225% Health.
Liv
Action speed 0.9 → 0.8.
Fate Cards
Ancients Defense
Each MYSTICAL UNIT gains 25 Armor per DIVINE → 15 Armor per Divine.
Blacken the Sky
Each TOWER gains 8 Burn → 5 Burn.
Ancient's Wrath
Each MYSTICAL UNIT gains 10 Damage per DIVINE → 7 Damager per DIVINE.
Knowledge is Power
Each UNIT gains 5 Damage, 25 Health, and 5 Crit chance for each KNOWLEDGE → 5 Damage, 10 Health and 5 Crit chance for each KNOWLEDGE.
Breath of Winter
Target RANGED. Gain 25 Frost and 2 Cleave → Gain 25 Frost and 1 Cleave.
Into the Fray
Target WARCHIEF gains 25% Damage, 20 Crit Chance and 3 Cleave → 25% Damage, 20 Crit Chance and 1 Cleave.
Bloodied Might
Target UNIT. When struck in combat, gain 3 Damage → gain 2 Damage.
Improvements & Fixes
Fixed Woodcutter giving more damage than intended (5/10/15 → 4/8/12).
Revive now uses in-game seconds to tick (and therefor respects the speed up), and decreased the revive duration from 3 → 2 seconds.
Opponent clan info isn’t hidden when battle is over.
Fixed clamping on Detail View UI (Sometimes you were unable to see the tags on the top shop item)
Fixed towers not triggering runes and blessings (e.g. Inspiring Architecture not working was because the last structure you placed was a tower)
Removed “alt” as a hotkey for the wish list button in the main menu
Cleave was incorrectly causing thorns dmg (which in turn, made ranged units with cleave incorrectly take thorns dmg)
Ranked league icons are now updating (The tilted square under the EXP bar) - We are also working on more communication when players rank up or down.
General stability & many minor bug fixes.
