Northgard Battlegrounds Patch 0.80.7p
All patches

0.80.4p

Early Access Patch30 Oct 2026On Steam

Changes the codex spotted

First patch the codex tracked.

Official notes

Hello Northgardians!

This is a quick patch to fix a number of issues we’ve seen after the Early Access release, a small experimental balance change for Banner Halls, and a few structure and clan balance adjustments. It’s still a bit early to make any major balance changes (such as structure reworks), but we’ll be keeping a close eye on balance in the coming week and make adjustments when necessary.

Balance Changes

  • All Banner Halls now produce 5 Lore instead of 4.

    • This does make Lore a little easier to save up early, but we thought that allowing players to reroll the fate cards in the first round or two was a worthwhile tradeoff. Let us know how it feels

  • Cleaned up unit health changes:

    • Thorns can no longer crit and no longer ignores armor.

    • Poison now ignores armor properly.

    • Regen no longer reduces poison.

    • Healing (from healers) reduces poison by 100% → 50% of the healing done.

  • The following clan adjustments are to try and bring the clans into more parity. Bear arrived a little overtuned, with significant early game survival that still leads to reliable mid and late victories. The changes to regen will affect Bear, so small changes to their best abilities and structure hopefully will bring them closer to the other clans. Stag and Raven win rates have been squeezed by the tempo clans, and so we’ve introduced some changes to their least-picked powers to see if it creates new options for them.

  • (Bear Clan) Kindred Spirits

    • Borgild and Kaija Gain 25/75/125% → 20/60/100% Armor and 1/2/3 Cleave.

  • (Bear Clan) Armor Proficiency

    • Each MELEE gains 25/50/75 → 20/40/60 Armor for each adjacent WARBAND.

  • (Bear Clan) Winter Festival

    • Each adjacent MELEE gains 6/12/18 → 5/10/15 Regen and 60/120/180 → 50/100/150 Health.

  • (Raven Clan) Rangers

    • Gain 1/3/6 → 2/4/6 Krowns and 1/3/6 → 2/4/6 Lore whenever you colonize a new tile.

  • (Stag Clan) Valorous Leader

    • Brand gains 6/12/18% Health and (0/0/1 Ward → 3/6/9 Damage) for each level 3 structure.

  • (Stag Clan) Banner Hall

    • After each battle, Brand gains 50 Health, 5 Damage and 10 → 20 Armor.

  • It’s still a bit early to make too many major changes to the structures, but cleanup on the BEAST units was overdue, and we’ll be giving them more attention in the near future. Sacrificial Pyre has been moved to Epic to compensate for the power of its ability, although we’ll see if that is enough in the coming days. Watchtower has fallen a long way from the demo days, so we’re trying to improve its versatility.

  • Bear Cave

    • Cleave 0 → 1/2/3

    • Crit Chance 10 → 0

    • Regen 0 → 3/6/9

  • Boar Pit

    • Action Speed 0.4 → 0.5

    • Crit Chance 10 → 0

    • Thorns 2/4/6 → 3/6/9

  • Defense Tower

    • Gain 4/8/12 → 3/6/9 Damage for each adjacent CIVILIAN.

  • Fox Den

    • Action Speed 0.75 → 0.7

    • Crit Chance 0 → 5/10/15

    • Damage 4/8/12 → 3/6/9

    • Health 25/50/75 → 20/40/60

  • Healer’s Hut

    • Gain 2/4/6 → 1/2/3 Healing for each adjacent empty tile.

  • Nastrond

    • Each adjacent MELEE gains 3/6/9 → 4/8/12 Thorns for each TERRAIN.

  • Sacrificial Pyre

    • Rare → Epic

  • Watchtower

    • Each adjacent MELEE → UNIT gains 25 Armor for each RANGED.

Improvements & Fixes

  • Fixed issue which caused Borgild to not receive bonus armor when the storm started.

  • Fixed and issue causing the latest patch notes to not show up in-game.

  • Fixed an issue where units and towers would start moving/attacking before the battle started.

  • Fixed various errors in naming and localization

  • Fixed an issue where the settings menu would have lingering highlighted elements when using Keyboard/mouse

  • Fixed an issue where Exclusive fullscreen and Maximized Window screen modes would not lock the mouse cursor to the game screen.

  • Fixed an issue where choosing FPS settings would not work

  • Fixed an issue where choosing resolution in setting would not work for specific Screen Modes

  • Fixed an issue where selecting a card would sometimes reroll the available cards instead

  • Fixed an issue where hiding/showing the card screen would remove card highlights when using a controller/Steam Deck

  • Fixed various UI related issues:

    • Detail views hiding behind other graphics

    • Label sizing, alignment and clamping of player names

  • Fixed various issues in tutorial:

    • You can no longer buy a villager in the initial structure tutorial (soft locking you by spending all your Kröwns)

    • You can no longer skip the initial card selection without buying a card

    • You can no longer reroll the initial card selection and get an empty screen

    • Changed Tutorial text and images that showed the first PvE encounter as being vs. Wolves (they’re foxes now!).