4 KröwnsDeploy 1–3 Axe Throwers.
Each adjacent Ranged gains 2/4/6Damage
4 KröwnsDeploy 1–3 Axe Throwers.
Each adjacent Ranged gains 2/4/6Damage
4 KröwnsProduce 1/2/3Lore if adjacent to a Mountain.
Each adjacent Healer gains 5/10/15Healing
4 KröwnsDeploy 1–3 Berserkers.
Gain 3/6/9Crit Chance for each adjacent Warband.
4 KröwnsEach adjacent Unit gains 1/2/3Regen
Produce 1/2/3Lore for each adjacent Warband.
4 KröwnsEvery 2 secondsFires 1–4 arrows.
Gain 3/6/9Damage for each adjacent Civilian.
4 KröwnsEach adjacent Unit gains 25/50/75Health
FertilePlus 5/10/15Health at the start of each round.
+1 more effect in details
4 KröwnsDeploy 4 foxes.
4 KröwnsDeploy 1–3 Healers
Gain 1/2/3Healing for each adjacent empty tile.
4 KröwnsDeploy 1 Mercenary for every 6Kröwns you have stored. (Max: 4)
4 KröwnsRockyProduce 2/4/6Kröwns
VillagerProduce 1Kröwn
4 KröwnsDeploy 1–3 Shield Bearers.
Each adjacent Unit gains 20/40/60Armor
4 KröwnsDeploy 1–3 Warriors.
Each adjacent Melee gains 5/10/15Crit Chance
4 KröwnsEach adjacent Ranged gains 4/8/12Damage
Forest adjacencyProduce 1/2/3Kröwns
8 KröwnsDeploy 2 Boar.
8 KröwnsEach adjacent Unit gains 2/4/6Burn
WildlandsPlus 2/4/6Burn
8 KröwnsEach adjacent Unit gains 15/30/45Armor for each Melee.
RockyPlus 10/20/30Armor
8 KröwnsDeploy 1–3 Skalds.
Produce 1/2/3Lore for each adjacent Knowledge.
8 KröwnsEach adjacent Unit gains 30/60/90Health and 3/6/9Regen
FertileProduce 1Villager
8 KröwnsEach adjacent Unit gains 6/12/18Damage
Produce 1/2/3Kröwns
+1 more effect in details
8 KröwnsDeploy 3 Kobolds.
Gain 0.05/0.1/0.15Action Speed for each Economy.
8 KröwnsProduce 2/4/6Kröwns
Plus 2/4/6Kröwns for each adjacent Economy.
8 KröwnsEach adjacent Unit gains 5/10/15%Action Speed for each Terrain.
Produce 1/2/3Kröwns for each empty colonized tile.
8 KröwnsDeploy 1 Sentry for each Civilian structure. (Max: 6)
8 KröwnsDeploy 1–3 Trackers.
Gain 2/4/6Burn for each adjacent Terrain.
8 KröwnsEvery 6 secondsEach Melee Unit gains 6/12/18Regen for 3 seconds.
Each adjacent Healer gains 10/20/30Healing
8 KröwnsEach adjacent Unit gains 25/50/75Armor for each Ranged.
Produce 1/2/3Lore
8 KröwnsEach adjacent Melee gains 5/10/15Regen and 50/100/150Health
Produce 1/2/3Kröwns for each adjacent Civilian.
12 KröwnsDeploy 2 Draugr
FertileGain 3/6/9Poison for each Mystical.
+1 more effect in details
12 KröwnsDeploy 4 Spectral Warriors.
VillagerProduce 1/2/3Lore
12 KröwnsDeploy 1 Jötunn.
Gain 40/80/120Health for each adjacent Warband.
12 KröwnsDeploy 1–3 Menders.
Each adjacent Unit gains 10/20/30Regen
+1 more effect in details
12 KröwnsEach adjacent Healer gains 10/20/30%Action Speed
Produce 1/2/3Lore for each Knowledge.
12 KröwnsEach adjacent Melee gains 4/8/12Thorns for each Terrain.
FertileEach adjacent Unit gains 5/10/15Poison
12 KröwnsSpend 1/2/3Kröwns each round.
Each adjacent Mystical Unit gains 30/60/90Health and 5Damage
+1 more effect in details
12 KröwnsEach adjacent Unit gains 30/60/90Health and 5/10/15Regen
Produce 2/4/6Kröwns and 1/2/3Lore for each empty colonized tile.
12 KröwnsDeploy 2 Wolves.
Gain 5/10/15Damage for each adjacent Beast.
18 KröwnsAll Nature Unit gain 20/40/60Health
Deploy 1 Bears.
18 KröwnsDeploy 2 Fallen Valkyries.
Gain 8/16/24Damage for each adjacent Divine.
18 KröwnsEvery 8 secondsEach Unit gains 1/2/3Haste
Gain 10/20/30%Action Speed for each adjacent Divine.
18 KröwnsDeploy 1–2 Einherjar.
18 KröwnsDeploy 3 White Wolves.
Each adjacent Melee gains 0.1/0.2/0.3Action Speed
18 KröwnsEvery 7 secondsFire 4/8/12 Lightning Bolts at random enemy units.
Each bolt deals 13/26/39Burn
+1 more effect in details
18 KröwnsDeploy 1 Son of Hrymr.
Gain 5/10/15Health and 1/2/3Frost for each stored Kröwns.
18 KröwnsEach adjacent Melee gains 3/6/9Damage for each sacrificed Villager.
RockyEach adjacent Melee gains 1/2/3Crit Chance for each Melee.
18 KröwnsEach adjacent Melee gains 20/40/60Frost
If placed on a Rocky tile, each Warchief gains 1/2/3Cleave
18 Kröwns25% chance to deploy a Spectral Warrior whenever a friendly unit dies.
18 KröwnsWhen adjacent to a Circle of StoneDeploy 1 Draconic Jötunn.
Gain 5/10/15Crit Chance for each adjacent Divine.
18 KröwnsEach adjacent Melee gains 1/2/3Cleave and 100/200/300Armor
FertilePlus 3/6/9Burn
+2 more effects in details
18 KröwnsDeploy 1 Wyvern.
When adjacent to a MountainGain 5/10/15Burn
24 KröwnsProduce 1/2/3Kröwns for each Economy.
Produce 1/2/3Lore for each Knowledge.
+4 more effects in details
24 KröwnsEach adjacent Warband deploys 1/2/3 extra unit(s).
24 KröwnsDeploy 1 Eldthur.
Gain 5/10/15Burn for each Mystical.
+1 more effect in details
24 KröwnsForest adjacencyEach adjacent Unit gains 75/150/225%Health
Each Healer gains 50/100/150%Healing

Deploy Borgild.
Produce 10/12/14Kröwns and 5/6/7Lore
+2 more effects in details
Deploy Kaija.
After each battle, Kaija gains 80Health, 2Damage and 2Regen

Deploy Liv.
Produce 11/13/15Kröwns and 5/6/7Lore
+1 more effect in details
Deploy Brand.
Produce 11/13/15Kröwns and 5/6/7Lore
+1 more effect in details
Deploy Egil.
Produce 11/13/15Kröwns and 5/6/7Lore
+1 more effect in details
Produce 1Lore
No structures match.
Deploy 1–3 Axe Throwers.
Each adjacent Ranged gains 2/4/6Damage
Axe Thrower| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 16 | 24 |
| Action Speed | 0.4 | 0.4 | 0.4 |
| Health | 25 | 50 | 75 |
| Range | 5 | 5 | 5 |
Coming with the rules-based synergy view.
Produce 1/2/3Lore if adjacent to a Mountain.
Each adjacent Healer gains 5/10/15Healing
Coming with the rules-based synergy view.
Deploy 1–3 Berserkers.
Gain 3/6/9Crit Chance for each adjacent Warband.
Berserker| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 4 | 8 | 12 |
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 55 | 110 | 165 |
| Crit Chance | 15 | 15 | 15 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Each adjacent Unit gains 1/2/3Regen
Produce 1/2/3Lore for each adjacent Warband.
Coming with the rules-based synergy view.
Every 2 secondsFires 1–4 arrows.
Gain 3/6/9Damage for each adjacent Civilian.
| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Each adjacent Unit gains 25/50/75Health
FertilePlus 5/10/15Health at the start of each round.
Produce 1/2/3Kröwns
Coming with the rules-based synergy view.
Deploy 4 foxes.
Fox| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 3 | 6 | 9 |
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 20 | 40 | 60 |
| Crit Chance | 5 | 10 | 15 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 1–3 Healers
Gain 1/2/3Healing for each adjacent empty tile.
Healer| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Action Speed | 0.4 | 0.4 | 0.4 |
| Health | 35 | 70 | 105 |
| Range | 6 | 6 | 6 |
| Healing | 10 | 20 | 30 |
Coming with the rules-based synergy view.
Deploy 1 Mercenary for every 6Kröwns you have stored. (Max: 4)
Mercenary| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 7 | 14 | 21 |
| Action Speed | 0.65 | 0.65 | 0.65 |
| Health | 60 | 120 | 180 |
| Armor | 15 | 30 | 45 |
| Crit Chance | 10 | 10 | 10 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
RockyProduce 2/4/6Kröwns
VillagerProduce 1Kröwn
Coming with the rules-based synergy view.
Deploy 1–3 Shield Bearers.
Each adjacent Unit gains 20/40/60Armor
Shield Bearer| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Action Speed | 0.4 | 0.4 | 0.4 |
| Health | 30 | 60 | 90 |
| Armor | 50 | 100 | 150 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 1–3 Warriors.
Each adjacent Melee gains 5/10/15Crit Chance
Warrior| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Action Speed | 0.8 | 0.8 | 0.8 |
| Health | 45 | 90 | 135 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Each adjacent Ranged gains 4/8/12Damage
Forest adjacencyProduce 1/2/3Kröwns
Coming with the rules-based synergy view.
Deploy 2 Boar.
Boar| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 6 | 12 | 18 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 250 | 500 | 750 |
| Range | 1.5 | 1.5 | 1.5 |
| Thorns | 3 | 6 | 9 |
Coming with the rules-based synergy view.
Each adjacent Unit gains 2/4/6Burn
WildlandsPlus 2/4/6Burn
Coming with the rules-based synergy view.
Each adjacent Unit gains 15/30/45Armor for each Melee.
RockyPlus 10/20/30Armor
Coming with the rules-based synergy view.
Deploy 1–3 Skalds.
Produce 1/2/3Lore for each adjacent Knowledge.
Skald| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Action Speed | 0.55 | 0.55 | 0.55 |
| Health | 25 | 50 | 75 |
| Range | 6 | 6 | 6 |
| Healing | 15 | 30 | 45 |
Coming with the rules-based synergy view.
Each adjacent Unit gains 30/60/90Health and 3/6/9Regen
FertileProduce 1Villager
Coming with the rules-based synergy view.
Each adjacent Unit gains 6/12/18Damage
Produce 1/2/3Kröwns
WildlandsProduce 1/2/3Kröwns
Coming with the rules-based synergy view.
Deploy 3 Kobolds.
Gain 0.05/0.1/0.15Action Speed for each Economy.
Kobold | Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 30 | 60 | 90 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Produce 2/4/6Kröwns
Plus 2/4/6Kröwns for each adjacent Economy.
Coming with the rules-based synergy view.
Each adjacent Unit gains 5/10/15%Action Speed for each Terrain.
Produce 1/2/3Kröwns for each empty colonized tile.
Coming with the rules-based synergy view.
Deploy 1 Sentry for each Civilian structure. (Max: 6)
Sentry| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 3 | 6 | 9 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 20 | 40 | 60 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 1–3 Trackers.
Gain 2/4/6Burn for each adjacent Terrain.
| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 3 | 6 | 9 |
| Action Speed | 0.6 | 0.6 | 0.6 |
| Health | 45 | 90 | 135 |
| Range | 6 | 6 | 6 |
Coming with the rules-based synergy view.
Every 6 secondsEach Melee Unit gains 6/12/18Regen for 3 seconds.
Each adjacent Healer gains 10/20/30Healing
Coming with the rules-based synergy view.
Each adjacent Unit gains 25/50/75Armor for each Ranged.
Produce 1/2/3Lore
Coming with the rules-based synergy view.
Each adjacent Melee gains 5/10/15Regen and 50/100/150Health
Produce 1/2/3Kröwns for each adjacent Civilian.
Coming with the rules-based synergy view.
Deploy 2 Draugr
FertileGain 3/6/9Poison for each Mystical.
RockyGain 200/400/600Armor
Draugr| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 16 | 24 |
| Action Speed | 0.65 | 0.65 | 0.65 |
| Health | 150 | 300 | 450 |
| Range | 1 | 1 | 1 |
| Poison | 5 | 10 | 15 |
| Cleave | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 4 Spectral Warriors.
VillagerProduce 1/2/3Lore
Spectral Warrior| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 45 | 90 | 135 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 1 Jötunn.
Gain 40/80/120Health for each adjacent Warband.
Jotunn| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 12 | 24 | 36 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 550 | 1100 | 1650 |
| Range | 2 | 2 | 2 |
| Cleave | 3 | 4 | 5 |
Coming with the rules-based synergy view.
Deploy 1–3 Menders.
Each adjacent Unit gains 10/20/30Regen
FertileGain 15/30/45Crit Chance
Mender| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 60 | 120 | 180 |
| Crit Chance | 10 | 10 | 10 |
| Range | 4 | 4 | 4 |
| Healing | 15 | 30 | 45 |
Coming with the rules-based synergy view.
Each adjacent Healer gains 10/20/30%Action Speed
Produce 1/2/3Lore for each Knowledge.
Coming with the rules-based synergy view.
Each adjacent Melee gains 4/8/12Thorns for each Terrain.
FertileEach adjacent Unit gains 5/10/15Poison
Coming with the rules-based synergy view.
Spend 1/2/3Kröwns each round.
Each adjacent Mystical Unit gains 30/60/90Health and 5Damage
Plus 15/30/45Health and 3/6/9Damage at the start of each round.
Coming with the rules-based synergy view.
Each adjacent Unit gains 30/60/90Health and 5/10/15Regen
Produce 2/4/6Kröwns and 1/2/3Lore for each empty colonized tile.
Coming with the rules-based synergy view.
Deploy 2 Wolves.
Gain 5/10/15Damage for each adjacent Beast.
Wolf| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 16 | 24 |
| Action Speed | 0.8 | 0.8 | 0.8 |
| Health | 125 | 250 | 375 |
| Crit Chance | 15 | 15 | 15 |
| Range | 1.5 | 1.5 | 1.5 |
Coming with the rules-based synergy view.
All Nature Unit gain 20/40/60Health
Deploy 1 Bears.
Bear| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 16 | 24 |
| Action Speed | 0.4 | 0.4 | 0.4 |
| Health | 600 | 1200 | 1800 |
| Range | 1.5 | 1.5 | 1.5 |
| Regen | 3 | 6 | 9 |
| Cleave | 1 | 2 | 3 |
Coming with the rules-based synergy view.
Deploy 2 Fallen Valkyries.
Gain 8/16/24Damage for each adjacent Divine.
Fallen Valkyrie| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 15 | 30 | 45 |
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 250 | 500 | 750 |
| Armor | 50 | 100 | 150 |
| Crit Chance | 5 | 5 | 5 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Every 8 secondsEach Unit gains 1/2/3Haste
Gain 10/20/30%Action Speed for each adjacent Divine.
Coming with the rules-based synergy view.
Deploy 1–2 Einherjar.
Einherjar| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 12 | 24 | 36 |
| Action Speed | 0.7 | 0.7 | 0.7 |
| Health | 150 | 300 | 450 |
| Armor | 20 | 40 | 60 |
| Range | 1 | 1 | 1 |
| Revive | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy 3 White Wolves.
Each adjacent Melee gains 0.1/0.2/0.3Action Speed
White Wolf| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 10 | 20 | 30 |
| Action Speed | 0.9 | 0.9 | 0.9 |
| Health | 150 | 300 | 450 |
| Range | 1.5 | 1.5 | 1.5 |
| Cleave | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Every 7 secondsFire 4/8/12 Lightning Bolts at random enemy units.
Each bolt deals 13/26/39Burn
Gain 1/2/3 Lightning Bolt(s) per adjacent Warband.
| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Range | 1 | 1 | 1 |
| Burn | 13 | 26 | 39 |
Coming with the rules-based synergy view.
Deploy 1 Son of Hrymr.
Gain 5/10/15Health and 1/2/3Frost for each stored Kröwns.
Son of Hrymr| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 20 | 40 | 60 |
| Action Speed | 0.4 | 0.4 | 0.4 |
| Health | 350 | 700 | 1050 |
| Armor | 100 | 200 | 300 |
| Crit Chance | 10 | 10 | 10 |
| Range | 2 | 2 | 2 |
| Cleave | 3 | 4 | 5 |
Coming with the rules-based synergy view.
Each adjacent Melee gains 3/6/9Damage for each sacrificed Villager.
RockyEach adjacent Melee gains 1/2/3Crit Chance for each Melee.
Coming with the rules-based synergy view.
Each adjacent Melee gains 20/40/60Frost
If placed on a Rocky tile, each Warchief gains 1/2/3Cleave
Coming with the rules-based synergy view.
25% chance to deploy a Spectral Warrior whenever a friendly unit dies.
Spectral Warrior| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 5 | 10 | 15 |
| Action Speed | 0.6 | 0.6 | 0.6 |
| Health | 45 | 90 | 135 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
When adjacent to a Circle of StoneDeploy 1 Draconic Jötunn.
Gain 5/10/15Crit Chance for each adjacent Divine.
Draconic Jötunn| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 55 | 110 | 165 |
| Action Speed | 0.6 | 0.6 | 0.6 |
| Health | 500 | 1000 | 1500 |
| Armor | 100 | 200 | 300 |
| Crit Chance | 15 | 15 | 15 |
| Range | 2 | 2 | 2 |
Coming with the rules-based synergy view.
Each adjacent Melee gains 1/2/3Cleave and 100/200/300Armor
FertilePlus 3/6/9Burn
RockyPlus 5/10/15Frost
WildlandsPlus 3/6/9Poison
Coming with the rules-based synergy view.
Deploy 1 Wyvern.
When adjacent to a MountainGain 5/10/15Burn
Wyvern| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 10 | 20 | 30 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 200 | 400 | 600 |
| Armor | 300 | 600 | 900 |
| Range | 10 | 10 | 10 |
| Burn | 10 | 20 | 30 |
| Cleave | 5 | 6 | 7 |
Coming with the rules-based synergy view.
Produce 1/2/3Kröwns for each Economy.
Produce 1/2/3Lore for each Knowledge.
Each adjacent Unit gains:
3/6/9Damage for each Melee.
3/6/9Crit Chance for each Ranged.
5/10/15Regen for each Healer.
Coming with the rules-based synergy view.
Each adjacent Warband deploys 1/2/3 extra unit(s).
Coming with the rules-based synergy view.
Deploy 1 Eldthur.
Gain 5/10/15Burn for each Mystical.
RockyEach adjacent Mystical Unit gains 3/6/9Burn
Eldthur| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 20 | 40 | 60 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 750 | 1500 | 2250 |
| Armor | 300 | 600 | 900 |
| Range | 2 | 2 | 2 |
| Burn | 10 | 20 | 30 |
| Cleave | 7 | 8 | 9 |
Coming with the rules-based synergy view.
Forest adjacencyEach adjacent Unit gains 75/150/225%Health
Each Healer gains 50/100/150%Healing
Coming with the rules-based synergy view.
Deploy Borgild.
Produce 10/12/14Kröwns and 5/6/7Lore
After each battle, Borgild gains 50Health, 5Damage and 1Regen
When the storm begins, Borgild gains 200Armor and 100%Regen for 10s.
Borgild| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 8 | 8 |
| Action Speed | 0.65 | 0.65 | 0.65 |
| Health | 200 | 200 | 200 |
| Armor | 40 | 40 | 40 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy Kaija.
After each battle, Kaija gains 80Health, 2Damage and 2Regen
Kaija| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 6 | 6 | 6 |
| Action Speed | 0.5 | 0.5 | 0.5 |
| Health | 120 | 120 | 120 |
| Armor | 50 | 50 | 50 |
| Range | 1.5 | 1.5 | 1.5 |
| Regen | 3 | 3 | 3 |
| Cleave | 2 | 2 | 2 |
Coming with the rules-based synergy view.
Deploy Liv.
Produce 11/13/15Kröwns and 5/6/7Lore
After each battle, Liv gains 50Health, 5Damage and 3Crit Chance
Liv| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 8 | 8 | 8 |
| Action Speed | 0.8 | 0.8 | 0.8 |
| Health | 200 | 200 | 200 |
| Crit Chance | 15 | 15 | 15 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy Brand.
Produce 11/13/15Kröwns and 5/6/7Lore
After each battle, Brand gains 50Health, 5Damage and 20Armor
Brand| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 10 | 10 | 10 |
| Action Speed | 0.65 | 0.65 | 0.65 |
| Health | 240 | 240 | 240 |
| Armor | 40 | 40 | 40 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Deploy Egil.
Produce 11/13/15Kröwns and 5/6/7Lore
After each battle, Egil gains 50Health, 5Damage and 1Burn
Egil| Stat | Lv 1 | Lv 2 | Lv 3 |
|---|---|---|---|
| Damage | 15 | 15 | 15 |
| Action Speed | 0.65 | 0.65 | 0.65 |
| Health | 210 | 210 | 210 |
| Range | 1 | 1 | 1 |
Coming with the rules-based synergy view.
Produce 1Lore
Coming with the rules-based synergy view.